Tuesday, February 12, 2013

Physics and Video Games

in that respect are a few different physical science engines that programmers use now for their games. in that location are 2 principal(prenominal) physics engines that programmers use: Havok, and Math locomotive engine.

A Physics Engine is the code that game companies buy or Build to depute in their code. The code is already written and they just defy to implement the code in their program.

To current games same(p) half life 2. With so many physics computations going on. They try to arrest this game the most realistic game.

The more equations the program has to do, so the program is a lot bigger and needs a lot more power to do everything the game wants.

There is a lot of lines of code in video games. There are teams of people who work on games now.

Here is or so example of how code is implemented into programs to make it look like you are jumping. I got this example from the web site hypertext transfer protocol://www.gamedev.net/reference/articles/article694.

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this is pseudo-code that can be used for if you were having the character in the game jump straight up.



Joe.postion.y = 0; (Or wherever adorn is)
Joe.velocity.y = 0;
Joe.acceleration = 10;
Joe.jumping = NO;

Loop
If (jump key is pressed)
{
Joe.velocity.y = 100;
Joe.jumping = YES;
}

if (Joe.jumping == YES) /* lead Joe if we are jumping */
{
Joe.velocity.y = Joe.velocity.y - Joe.acceleration
Joe.postion.y = Joe.postion.y + Joe.velocity.y
}

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